I've never done a toroidal bend (deliberately, anyhow). But I can offer this from the Rev20 Part Modeling User's Guide - the world's most valuable piece of Pro/E documentation. (Anyone who has extras, send them to me - I will pay the postage + ?)
Step 10. Pick two parallel planes to pull toward each other and define the radius of the bend. These parallel planes only define the radius of the toroid; all geometry will be bent, regardless of the plane location. The section that you sketch in Step 7 will be visible while you do this. For a 360 degree bend, these planes meet, In the bend used to create the tire in the illustrations, the plane at each end of the solide feature was chosen.Also,
Example: Creating a Toroidal Bend?